essentialmathforgamesprogrammers
Table of Contents
Essential Math for Games Programmers
Real-World Computer Number Representation
Vectors and Points
Matrices and Linear Transformations
Affine Transformations
Orientation Representation
Viewing and Projection
Geometry and Programmable Shading
Lighting
Rasterization
Interpolation
Random Numbers
Intersection Testing
Rigid Body Dynamics
essentialmathforgamesprogrammers.txt · Last modified: 2018/07/18 14:10 by 127.0.0.1