essentialmathforgamesprogrammers
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Table of Contents
Essential Math for Games Programmers
Real-World Computer Number Representation
Vectors and Points
Matrices and Linear Transformations Affine Transformations Orientation Representation Viewing and Projection Geometry and Programmable Shading Lighting Rasterization Interpolation Random Numbers Intersection Testing Rigid Body Dynamics
essentialmathforgamesprogrammers.1420387908.txt.gz · Last modified: 2018/07/18 14:09 (external edit)